Thursday, 19 September 2013

Nightreaders

"Many people make a little fun of us, as if we're funny old grandparents with spleens. We find that easy to overlook - we hand them a telescope, point them to a new star, and quietly smile about their wonder."
— Wilegund, nightreader
Astronomy, or the science of the stars, is a known but little practiced subject among scientists on Kitas, since most of their tables and charts are interesting but useless to the average person. Still, sailors regard them as lucky charms and like getting the newest updates for their navigation. New stars are born all the time in the two nebulae, and the two moons as well as the Eye and its moons - the planet following behind Kitas in its run around the sun - present many scientific questions.
"If only my daughter had not decided to become a nightreader. Useless enough to have two mapmakers in the family, and I never understand what the three talk about when they visit."
— Pien, farmer

When they aren't roaming the lands to find any and all stars, their guild is busy talking rulers into financing and building bigger telescopes. The latest and biggest success of that is the enormous telescope of the Bargassa engineering school. Nightreaders and mapmakers share an interest in the navigational value of new discoveries, and are often found in debate along travelling routes' inns.

Artist's notes
Since I threw out prophecy and religion, the usual fantasy meme of reading the future in the stars doesn't work for Kitas (and with that, star signs, horoscopes, and the likes). In my opinion, navigation fully justifies interest in the stars, and so nightreaders are cause for expensive prestige projects, and otherwise, as the quote shows, regarded as maybe not useful, but nice to have.

Friday, 6 September 2013

Speakers: Mages and Wizards

There are two schools of spellcasters: Mages and Wizards, together called speakers.
Mages follow the teachings of Ghabnah, who postulated that in order to understand the world, one must first understand every aspect of it. Mages cast formulaic spells that produce reliable effects depending on skill.
Wizards believe in the wisdom of Turachgekhan, who claimed that only by understanding how everything is connected, can the universe be understood. Wizard spells are powerful, but cannot be repeated the same way.

"Calling us undisciplined - ridiculous. Only a fool will fail to recognize the effort to juggle all the world in one's mind."
— Numi Ashkarot Bel, wizard

Both are equally regarded by society, have equal numbers, and show equal power. They are often at each others throats for absurd reasons; speaker wars are usually short, but devastating.
Because of their philosophies, wizards tend to occupations supporting widespread knowledge, and prefer social sciences; while mages like to quantify, and do so in natural sciences. This is supported by mages having a natural knack for all measurements, and wizards' gut feelings being always right.

"Laughing about tables and equations suits the wizards well. How will you recognize two things are related if you didn't understand either in the first place?"
— Absil Blackmane, maga

Despite their disrespect for one another, the two factions let candidates choose freely. Mages provide schools and exams proving the young mage's cunning. Wizards travel and keep their ranks loose, and often devote themselves to one or two of the Four elements and their principles.

Artist's notes
The speakers are sometimes difficult to balance, but I love the idea of scientism vs. intuition, and I am undecided which I like better. Most fantasy settings I know feature more groups, like witches, druids, several mage's guilds etc. Because there only two parties in Genius Loci, their members will be more versatile and individual.

Wednesday, 14 August 2013

The Four in the Desert



Artist's notes
Finally, the Four in a painting. Since they are chosen anew every four centuries, I find it hard to picture them because I am defining them so much with it. Still, they needed an illustration - and here they are, fighting off an entire horde. Which means these particular Four are probably early in their cycle, as I imagine they're not normally bothered by foes in this number. On the other hand, every opponent needs to be dealt with.

Friday, 26 July 2013

The Yellow forest

"The apothecary gestured towards a shelf holding countless bottles, some labeled "solvent" or "for lung tightness", but most as perfumes; "perfume, relaxing", "perfume, agitating", "perfume/sleep agent" and so forth, all made up exquisitely in coloured flasks with beautiful labels."
— Tel-regach Khul, "A bottle of assassination", chapter 3
With its myriads of scented blossoms all year long, the Yellow forest is considered the most beautiful forest of Gdera. The export of scents has made the lands prosperous, with much time for art and education. Smells can present a danger on journeys; some are narcotising, others poisonous, bad for breathing, seeing, or thinking. The entire forest seems like a garden, even plantations look like parks. The animals partake in the olfactory symphony. The Yellow forest grows in the temperate and subtropical regions; some plants grow blossoms instead of leaves, most bloom several times a year.
"I have to hurry to finish my dress for the lights festival. I only got the one for the two moons day done in time, and there are still those for the day of four seasons, west holiday, and the Parashinan nights to sew. I wish I'd earn better so I could have some really fancy dresses."
— Moruk, yellow forest boatsman

The Yellow forest inhabitants are vivacious and open-minded and care much for aesthetics. Their clothing is rich, varied, and playful, and include breathing masks against dangerous smells. Poetry is an admired art, and Nuralks poems are widely known and cited. Buildings are open to the wind and its scents, and life happens mostly outdoors.

Artists' notes
The Yellow forest always looks like autumn, which I love like all painters. I look forward to painting the pronounced aesthetics of the people and landscape. The Yellow forest is perhaps the place in Genius Loci where my style definition of "elven orientalism" comes out the most. Stories taking place here will be more about politics and such than natural disasters, and odd effects on people caused by weather.

Monday, 15 July 2013

Spirits: Echoes

"My grandmother left an echo when she fell sick that comforted me until I grew up. I later met the echo of Genaleonder Blue Hands at the battlefield of Tix; she taught me the sword."
— Awanek Graystrider, general
Echoes are the third kind of natural spirits after nature spirits and dead spirits. They come into existence in a moment of utmost importance to someone - the signing of a treaty, finding one's love, the birth of a child, to name a few. It is always very individual.
Most echoes fade over time, but some linger for centuries or millenia, often left by great people, and are popular teachers. The person siring an echo doesn't need to be dead, and echoes aren't dangerous per se.
"A bug fairy's echo - I laughed the first time I heard. But when I met it, the purity of its happiness about having saved the child was truly heartwarming. As was the grace with which it declined the sweets I offered, as if it knew it wasn't corporeal; a knowledge many echos lack."
— Voypa, mage
Not all echoes are aware they're ghosts, and are repetetive, stuck in the moment they came into existence. But they're eager to spread their knowledge; a few of the most powerful even retain the ability to cast spells. Some people have left several echoes, and some parts of the world are filled with them as people leave echoes on any occasion.

Artist's notes

After making the dead spirits very dangerous, I also wanted nice ghosts. It must be interesting to meet oneself as a ghost; echoes do not develop, and by kitaian cosmological philosophy, you aren't the same person at any moment as you were in any other moment, therefore you and the echo are not the same.

Tuesday, 2 July 2013

Creatures: Perwons

Perwons seem to have no other use than being loved. They have a snakelike body covered in fur, a pointy snout and large ears. They slither, using their single pair of legs to hold food, scratch, and climb. Perwons come in rusty red or shades from pearl grey to jet black, always with a white tailtip set off with a black stripe. They love heights, greasy food, and skin contact, can jump surprisingly high and are nice to wear as clothing as well.

"Keep that hairy beast out of my study or I'll wear it for a hood! No, I won't stop eating my 'fat-dripping' garnais there - teach it not to beg instead, for spirit's sake."
— Hfaie Pangaror, mage

Perwons have no use in the household. They are cute pets for children and people with time to react to the nudging and to clean the hair away. Sometimes they are bred for fur, but need good treatment to develop nice pelts which makes them mainly luxury goods. Wild perwons are also hunted or trapped for it. One only needs to feed them to get them into the house, and parents enjoin upon their young to not share their snacks.




Artists' notes 
It was interesting to learn that polynesian cultures wore dog furs, and here we have small animals used as pets, which can also be worn. Perwons are much like cats (they don't purr, though), but the main inspiration for the physiology of two-legged slitherers are medieval wyrms.

Sunday, 23 June 2013

Genius Loci races: Beja

"I wish me and my husband could do more of my favourite things together; swimming, boating, diving. But he gets a cold every time we get wet from early autumn to late spring. Humans just aren't build for the coast, I guess."
— Anwynn, sawan
Beja (speak: beh-ya) have almost black skin, black hair, and two pairs of either black or bright blue eyes. Their upper eyes can see in dim light and under water. Beja are expert breathholders, and rarely get sick from contact with water, be it infection or pneumonia. Those facts have led to the widespread folklore connection between beja and the element water; the Swordmaster is often depicted as a beja.

Beja tend to deep thought and often become philosophers and politicians. The famous Ghabnah, founder of the mages' tradition and author of the Book of Magic (commonly called Ghabnah's book), was a beja. The most dreaded ability of beja is their life control - a beja can drop dead on the spot, simply by willing it. Hence, they make both exceptionally bad hostages and easy targets for assassinations, and societies are careful to not back them into a corner.

"Life was worth little in ancient Hremur; it was common to consider suicide in dire stress. Many beja died this way, but only when the beloved prince willed his life to end for an insignificant matter of honour did the culture begin to change, to preserve at least his brother."
— Anderfar, historian
Artist's notes
I always eagerly await comments about the seasick feeling one gets when looking at a beja, and I have to say it is one of my most successful designs. Earlier versions had black lower and blue upper eyes, but I think all four eyes in the same colour looks nicer. Beja have the storytelling advantage of seeming very human, but allow me to whip up some exotic little feature anytime I need to.

This concludes the racial templates - all major races of the Genius Loci setting have now been described: garren, humans, elves, dwarves, shankeh, raganaj, and beja. There are other races, like the goodminded, digging mul'ahman or the mute "Hünen", or the mysterious seraphs or rhu'khach, who will be presented later.