Showing posts with label lozir. Show all posts
Showing posts with label lozir. Show all posts
Friday, 30 June 2017
Art on deviantArt: Repaints, Nightly Traveller, Red Forest
I have recreated or rather expanded some older works for Genius Loci: the Yellow Forest Borderlands, Fog in the Ryaq, and the Salt Flats. Now they're much more grand and therefore closer to what I had wanted them to be. The Nightly Traveller from a recent blog post was also published on deviantArt, and finally, there's another landscape piece of the red forest.
Friday, 17 March 2017
The Lonely Queen, Dil-tona
Perhaps one of the most dreaded people alive, Queen Dil-tona rules in western Lozir. She is known for her elaborate curses. The issue with that is, of course, that curses fall back on the curser to some degree, and the sheer amount of curses muttered by the queen is enough to make anyone else snap. That she still seems more or less sane is puzzling to experts of the field. It is unknown from whence she came, and even how exactly she came by the throne is forgotten, although most genealogists agree she wasn't a child of the former king. They say Dil-tona is a Dohl Churon, which might account for her great supernatural powers.
The realm of Dil-tona is not closed to outsiders but few travel there, and few natives leave - not all the neighbouring lands accept them either, because they're afraid of what the refugees might carry. Curse-carrying is unusual and difficult, but the queen masters even that almost effortlessly, feeding the fears.
Nevertheless, the queen is beautiful, and as love goes, some men with heart feel they could save the queen - or the land - by softening Dil-tona. None have succeeded, and by now the row of wooers' graves is almost longer than the line of the wooers themselves.
Artists' notes
Creepy rulers, cursed somehow, who can only be swayed by true love, or the famous true love's kiss, is a classic in fairy-tales, and as such has of course found its way into Genius Loci. I won't tell if that can actually turn Dil-tona from a bloodthirsty lunatic into a lovable woman. But it would be nice if being loved could do anything, wouldn't it?
The sketch is a design sketch, and I'm not set on it yet. Making an atmospheric illustration for Dil-Tona is of course mandatory, but it'll have to wait since it's been so long since my last article here.
"My aunt came from only the outer fringes of Dil-tona's realm, and still was caught up in a curse that made her lose words all the time, and that took almost a year to get rid of. She hasn't set foot in Lozir since."
— Grawada Imnirun, merchant
The realm of Dil-tona is not closed to outsiders but few travel there, and few natives leave - not all the neighbouring lands accept them either, because they're afraid of what the refugees might carry. Curse-carrying is unusual and difficult, but the queen masters even that almost effortlessly, feeding the fears.
Nevertheless, the queen is beautiful, and as love goes, some men with heart feel they could save the queen - or the land - by softening Dil-tona. None have succeeded, and by now the row of wooers' graves is almost longer than the line of the wooers themselves.
"Who knows how many of the curses of the Empty Lands trace back to the Lonely Queen. One can only hope the stories about her finding love and being cured by it are true, and that someone endures to give it to her."
— Sraminar, Lozirian noble
Artists' notes
Creepy rulers, cursed somehow, who can only be swayed by true love, or the famous true love's kiss, is a classic in fairy-tales, and as such has of course found its way into Genius Loci. I won't tell if that can actually turn Dil-tona from a bloodthirsty lunatic into a lovable woman. But it would be nice if being loved could do anything, wouldn't it?
The sketch is a design sketch, and I'm not set on it yet. Making an atmospheric illustration for Dil-Tona is of course mandatory, but it'll have to wait since it's been so long since my last article here.
Tuesday, 6 December 2016
Mainalhar II of Tsir

"The proximity of Urlakal's renamed capital Uhlenburg to its Tsiranian border throws a dark shadow ahead. The new rulers claim part of Tsir used to belong to them - let us hope the Tsiranian army can hold its own in that far-flung corner of the map."Mainalhar I was a weak and warlike ruler, under strong influence by his egotistical cabinet. When the much-beloved prince Mainalhar II recently took the throne, he began to change many things. The relatively young gar has so far managed to strike a good balance between a firm hand and diplomacy. If he can keep the country's interests unsabotaged by the Discordants, and make safe the border to Urlakal, Tsir's future is looking quite bright.
— Getnamir, Tsiranian parlamentarian
Mainalhar II is unmarried, and for the moment doesn't look like he takes any interest in partnership at all, instead investing all his strength into politics.
Artists' notes
I have quoted a stressed Mainalhar before, threatening the Discordants, but that was a rare moment. That corner of Lozir is slowly forming into an interesting place.
Friday, 12 August 2016
Funi Oldjor

"Then it bowed to me. And then it came charging. I parried, I struck, I jumped aside; it bit, it kicked, it tumbled me like a ball. Finally, breathlessly, I came to stand again, but only just; it bowed again. I bowed back. Then it left. I have never come home from hunt without quarry again."A funi oldjor is as tall as a human, slender, and white with dark saddle and mouth, and has a red-tipped tail. It's said this red colour was the blood of its slain enemies when it swishes through it.
— Eralin, Lozirian hunter
Funi have recently gained even greater renown when their rulers, Lord Giva and Lady Tchiboyé, came to human society to teach them shapeshifting.
"The speakers think one of them is a human, but don't know which one. So human shapeshifters never died out after all? Or is shapeshifting a gift a beast lord gives their love?"
— Genarha, Lozirian
Artists' notes
Ah, mythological beasts, I could invent them all day. These are rooted deeply in the history of Genius Loci already, since their lords came forward to teach the lost art of shapeshifting again. And they are the first who were a couple, almost all other lords I invented are single. Except for the burrmo, who stole children.
Friday, 10 June 2016
The Discordant Cities
"I don't care who thinks to be the first, greatest, or smartest. If I lose one more shipment of medicines because of their daft squabbling, I'll make them Tsiranian, and that will be that."The first of the Discordant Cities was Eligei, which was a rhu'khach city until they left, and returned to greatness some centuries later. Then the ruling families of Eligei began to quarrel all the time, until finally two of them left and founded new cities nearby. Then fighting started there too, citizens left, and founded their own cities. As they are located in the Tsiranian Gulf in Lozir, with rich fishing grounds and moderately fertile lands, new cities can survive easily. Today, they are twelve, and constantly fight among themselves. Pirates and mercenaries are set on each others' trade routes, cities are spied upon and sabotaged, embargoes enacted, and alliances are as short-lived as the morning dew.
— Mainalhar II. of Tsir
"All the Oparikans have to do is acknowledge that Tassaar makes the better frigates, or we can just show them if they won't believe it. What do they take us for - Henassetans?!"On the other side of the gulf lies Lozir's largest kingdom, Tsir. The Tsiranian traders also fall victim to the dirty tricks of the Discordants, and the traditionally grumpy government grows impatient. Urlakal used to send diplomats, but since the Dimnerians invaded and the royal Urlakal family was exiled, it has been too unstable, and the Dimnerians are uncompassionate. Council city negotiators are still sent from Plokin, but the only solution - unification of the ridiculously likeminded cities - is openly attacked as an affront to the cities' sovereignty by all twelve.
— Benengei, Tassaarian
Artists' notes
When I dotted city states onto the maps, a whole lot appeared around the Tsiranian Gulf, and I wondered how they got along. The more they became, the less they did, and now the "Streitende Städte" are a mischievous bunch of rascals. It spun away into the political situation of the entire region; Urlakal's civil war fitted perfectly. I love it when the open ends of my world connect seamlessly.
Saturday, 28 May 2016
Hillers
It's said that each continent or element has its own biggest animal, which are so attuned, or incredible, that they function outside the normal workings of living creatures. Hillers are considered the embodiment of the powers of the earth, and thus to be Lozirian animals, although there are some in Sawa as well, and nobody knows what hides under the canopy of Gdera's forests.
Artists' notes
The original German name is Berger, which would translate to mountainer, but it lost its whimsicality in the translation, and I went with hiller instead. Walking mountains are a wonderfully fantastic idea, and they make several appearances in Genius Loci. I haven't even invented all biggest animals yet, but the horr in the seas and the clouders in the skies are of similar incredulity.
"Some of the hiller tribe spoke to the hiller by waving flags. They said they used them to talk about which way to go, but from what I saw, their conversation was much deeper than that."It's said that they are born under mountains, and when they are big and strong enough, lift the mountain up and walk away. Their gargantuan bodies are covered with rocks and sediment, and they are big enough to house a large tribe. Hillers move very, very slowly, nobody knows what they eat, and there's barely a way of communicating with them, although those who live on them can tell if the hiller is happy, sad, or calm. Hillers seem to generally enjoy the company of humans, especially when they decorate their mobile home.
— Sasi, traveller
Artists' notes
The original German name is Berger, which would translate to mountainer, but it lost its whimsicality in the translation, and I went with hiller instead. Walking mountains are a wonderfully fantastic idea, and they make several appearances in Genius Loci. I haven't even invented all biggest animals yet, but the horr in the seas and the clouders in the skies are of similar incredulity.
Friday, 20 November 2015
Agorisai
"How hard can it be?"Agorisai in the Vernan Bay of northern Lozir is a widely visible landmark and is considered the oldest city after the council cities. It was built by the rhu'khach, evident by the ending -ai; every new building is erected on the ruins of an older one, and so the city is growing towards the sky. Streets are named after people, tribes, cities, events, and the number of the floor, for example, Ganronian Seventh Street.
— Agorisan motto

"We were thrown out of our own house by the goldfairies, and re-invited nine days later when the construction work was done, keeping the floor above from caving in. They could have just told us so. Or their human staff, for that matter."Agorisans wear at least four layers of clothing, rich in traditional patterns, and colourfully dyed, with sandals and painted feet, and the hair knotted high on the head.
— Rahimbe, Agorisan
Foreigners love the beautiful clothes, but barely understand the heraldic meanings.
The city's creative architecture and old buildings are left from the Diamond Age when the rhu'khach ruled, their palaces and official buildings are spread over the city's rock spires. Being so old, Agorisai is also littered with relics left by spells and Area travellers. For example, one can't see the opposite side of the street of Telfur's Ninth Road; Gald's Tree changes the floor every year, and it's custom to donate its sweet fruit to the voice hall.
Artists' notes
When it became clear to me that the rhu'khach of old had an empire, they had to have left some ruins or such, but then I thought, why ruins? People of Earth still live on the same sites today than thousands of years ago, so why not keep the cities of the rhu'khach thriving as well.
Now that I've arrived at inventing cities, there is a whole new world of detail open to consider. I want them to be at least slightly real - while I loved the depiction of Minas Tirith in the LotR movies, and agree that for the purpose of storytelling I didn't care where it gets its food, with no apparent farmland for miles around, I do want to take care that my cities can be supplied. People have always been creative about making their living place work, so I don't worry about every tiny detail, just the general needs - water, farmland, trade routes and so forth.
Tuesday, 8 September 2015
Lord of gubras Gahatenge
Gubras are popular if difficult pets. They are hard to tame, and have a reputation of being grumpy and only moderately child-friendly. Most famous today are the gubras of eastern Lozir. Many tribes hunt them for trophies or to keep them as pets; when one hunter's spear broke off in the proud gubra lord's flank, Gahatenge urged his kin to leave the treacherous humans, and return to the wild.
Some of those who followed immediately had to fight their way out, and since the command, meetings between wild and tamed gubras are even more difficult. While Gahatenge has a temper, he is a wise and far-sighted ruler, and it was expected he would forgive those who stayed; that he has not done so, observers find unsettling.
The lord appears as a muscular, tall southern man neglecting his hair, his elongated neck and pronounced teeth giving away his origin. He has been reported to hunt with his kin alongside humans, but not since his return call.
Artists' notes
I like giving animals characteristics, reasons, and arguments that people simply can't follow. Animals might argue, why build a cathedral when a hut serves the same purpose, and at the same time insist a certain flower mustn't be eaten for obscure reasons.
"Why I recall my kin? I am their lord, and you show so little respect for me - what will you do to them? I fear for my people. And as I see that some will not heed my command, I was right to."
— Gahatenge, to a listener

The lord appears as a muscular, tall southern man neglecting his hair, his elongated neck and pronounced teeth giving away his origin. He has been reported to hunt with his kin alongside humans, but not since his return call.
"I wonder why something as simple as a spearhead drives Gahatenge to such grim measures. He is a powerful warrior, and judging by his scars, surely he must have endured worse?"
— Wanailaka, wizard
Artists' notes
I like giving animals characteristics, reasons, and arguments that people simply can't follow. Animals might argue, why build a cathedral when a hut serves the same purpose, and at the same time insist a certain flower mustn't be eaten for obscure reasons.
Thursday, 4 June 2015
Art on deviantArt: Lozirian cave cities
A concept not previously published in the blog is now on deviantArt: Lozirian cave cities.
There may be an article on them someday, but for now, other articles take priority.
There may be an article on them someday, but for now, other articles take priority.
Wednesday, 13 May 2015
Art on deviantArt: The Empty Lands
The illustration accompanying the recent blog entry about inner Lozir now also appears on deviantArt: The Empty Lands.
Friday, 10 April 2015
The Empty Lands
When Lozirians mean to say something's lost for good, then "it's gone to the Empty Lands". Most of Lozir is dry to say the least, but the Lozirians consider only the inner lands to really be a desert, with no known water sources or inland seas like Sawa and Gdera have. It is notoriously difficult to map and so, unknown indeed.
Some orders deliberately placed their strongholds or secret headquarters in the Empty Lands. That way their secrets are well protected, and they can always be sure that visitors are serious when it's so hard to reach their bases.
Stone giants and plasmats roam the lands, and it's said the plasmats had a city, built of metals and precious stones they burned inside themselves, that's a sight to behold, and where no humans are welcome. It is one of the more colourful legends; many stories tell of the slow death, of halluzinations and mirages, and of travels that only happenend in the mind. Lost travellers are found clutching at air, holding their ears shut and having died screaming, many have died eating sand until choking on it.
Artists' notes
One of my favourite books ever was a gigantic, lushly illustrated two-part edition of the Tales of 1001 Nights that I had as a child - when stacked they were big enough to serve as a coffee table - and of course bits of that went into building Lozir. Other continents are not actually safer or easier to travel, but the meme of the mysterious desert remains alive in my imagination. I think part of that fascination is that an open desert invokes the feeling of being alone, while the forests of old have an air of beng watchful, and both are intriguing to have in a fantasy world.
"A map of the Empty Lands would be either very useful or very useless. If it turns out you can't go there anyway the effort is wasted; so for now it's in our best interest to leave news of inner Lozir to the Areal travellers."
— Gramegar, Mappers' Guild spokesman

"The Knights of the East have their stronghold in the Empty Lands, but one can hardly ever see anyone come and go, and they remain silent when asked if they travel by Area. I wonder."Several tribes have vanished after crossing the imaginary border where the desert begins, the most famous being the rhu'khach after leaving the thrones of the Diamond Age - or so scholars assume.
— Nelre dun Ruikin, citizen
Stone giants and plasmats roam the lands, and it's said the plasmats had a city, built of metals and precious stones they burned inside themselves, that's a sight to behold, and where no humans are welcome. It is one of the more colourful legends; many stories tell of the slow death, of halluzinations and mirages, and of travels that only happenend in the mind. Lost travellers are found clutching at air, holding their ears shut and having died screaming, many have died eating sand until choking on it.
Artists' notes
One of my favourite books ever was a gigantic, lushly illustrated two-part edition of the Tales of 1001 Nights that I had as a child - when stacked they were big enough to serve as a coffee table - and of course bits of that went into building Lozir. Other continents are not actually safer or easier to travel, but the meme of the mysterious desert remains alive in my imagination. I think part of that fascination is that an open desert invokes the feeling of being alone, while the forests of old have an air of beng watchful, and both are intriguing to have in a fantasy world.
Thursday, 5 December 2013
Elementarians: Stone giants

"It took us fifteen years to puzzle out what the giant meant by "the blue will help, but must first turn white". Spirits know where he knew them from. If you want advice, ask the voices, they're way clearer about things."
— Goffi Celinad, merchant

"And the giant decided to topple the insolent spirit's mountain. When he came to the peak, it fell and buried him, and neither spirit nor giant were seen again."
— lozirian tale
Artists' notes
One of my early creations, I like the stone giants for their zen-like friendliness. Their ground drawings are nice inspiration for environmental paintings, and I have always liked the Nazca drawings, hill-sized chalk pictures in England and such.
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