Friday, 22 April 2016

The horr

Horr aren't normally mentioned in singular, because there seem to be no individual swimmers among them. The gigantic sea beasts instead only appear as swarms, or more specifically, as one swarm, so large it would emcompass an entire continent if they swam in a line. A horr is far over a hundred meters long, has four flippers and four eyes and thus is able to see below and above him. They are dark greyish blue in colour, with a dull red stripe on the side.


"That was a day to remember, when the horr pushed themselves into the fleet parade and dwarfed the ships that had seemed majestic and huge moments before. They are given their own holiday now, and seem to greatly enjoy the attention; they even take a small detour to come by our coast."
— Ordjugral, Sawan

The horr swarm is not very well researched. Their enormous size makes it difficult to get close; while horr are quite gentle creatures, they go about their business trusting that smaller things (like ships) will make way. They seem to like the Summerstar Isles in southeast Ryaq, and are said to know paths between oceans not known to mankind. Horr are not hunted. Aside from the incredible effort it takes, the last time a horr was killed in Lozir, the swarm stayed away for a Great Quarter and with it, most other sealife as well.


Artists' notes
Whales have always held great fascination for me, and never cease to amaze me with their intelligence and integrity. Horr are my chance of mystery on top of it. Because they're so difficult to travel and opportunities so different, many fantasy worlds leave out great parts of the sea, but I intend to give Genius Loci a lot of ocean adventures as well.

Tuesday, 12 April 2016

The mul'ahman

The mul'ahman, or diggers, are a species that is very quiet and barely ever noticed, and they're fine with that. A mul'ahman is a stocky person averaging 1,50m in height, covered in dark brown to black, velvety fur with small eyes and lots of white whiskers. Their shoulders and arms are very muscular, their clumsy fingers make shovels, and indeed diggers do dig surprisingly fast. Not being too good with colours, their clothes come in trademark earthen tones.

"They are gentle, well-mannered, peaceful, and value musical instruments over weapons. We wish we could convince more to come to us as sappeurs; still, Mul'geranan is probably our best neighbour. Sadly, it is also our shortest border."
— Diramanashka, Brightholder
The diggers' most known settlement is the state Mul'geranan in southern Sawa, where the underground dwellers live undisturbed; unlike other species, they show little interest in other folk. Because of their small numbers, they are left to their own devices, but enjoy company when given the chance.
"It has long been discussed if we should invite above-grounders to live with us, but we fear our love of slowness might be to our disadvantage, and so we keep discussing. Slowly."
— Nambi, mul'ahman

Artists' notes
These guys are just so nice. I don't even have anything planned for them yet. One might think such a calm people among all the rowdy neighbours of Brighthold would be in constant danger, but because of their peacefulness, Brighthold keeps them safe. I considered throwing them out several times, because they're so literally anthropomorphic, but I looked around my species and let it slide.
Now, this is probably really the last species in Genius Loci, although I won't promise there aren't any living in the far mountains or the deep south or wherever.

Friday, 1 April 2016

Art on deviantArt: Curse, Starmaker squared, and Agorisai

More art published on deviantArt: Curses, also described in a blog articleStarmaker - the avatar of the Area - and the city of Agorisai, that recently had its blog article published.

Tuesday, 22 March 2016

Council city Gamahan

"Seriously, there's only two species in your village? Odd."
— Kalimaik Gennidar, Gamahanian, to a traveller

Gamahan is Sawa's council city, and as such invites emissaries from all lands and tribes for talk and trade. Like all three council cities it's an own state, and may be the oldest city in the world; legend tells it stands where the spearbearer put down the spear Lefenned for the first time after the making of the world. The architecture is rich and diverse, and filled with primeval mechanics that are taken care of by the engineers from the neighbouring state Lebridge. Gamahan spreads over a cliff, with two thirds up above, and the rest down in the plains.

Gamahan means "circled land" in the old language Sorit, and the four city walls are perfect circles, spreading flawlessly over the cliffs. Each of the four boroughs is dedicated to one element and shows it proudly, with the western quarter (the Forest or Green Borough) being practically a forest, while craftsmen flock in the eastern quarter (the Earthen or Yellow Borough). The city's center is the Plaza of the Heavens, a gigantic open space surrounded by the world's supposedly most ancient structures, among them the famous Magician's School. Gamahan is infamous for its predatory paperwork - travellers may find themselves dutiable citizens sooner that they think.

"I'm supposed to pay taxes for what now?"
— Taqil Horan, new citizen

Most places have a traditional costume, but Gamahanians dress eclectically, only striving for a simple elegance. Common clothes are straight trousers and short-sleeved pullover shirt. In the third circle, nobody wears a hat; otherwise, clothes are combined freely.


Artists' notes
I made an ambitious street plan of Gamahan early on which had to be discarded because of its many mistakes; but the general structure, and some of the deep secrets have never changed. Although almost everything else about the council cities' role has - the geographic location, population, inner workings...
I don't dare call the image a matte painting, but it's drawn over a photo. I use this technique for concepts sometimes.

This article was sponsored by Samuel Ruggieri ( CEO http://voyagergames.com ) via my Patreon account ( http://www.patreon.com/JenniferLange )

Monday, 15 February 2016

Coats

Coats are a special kind of artifact, mostly done by whisperers. They're marks, applied along the body's vertical side axis, down the flanks and over the soles, and some emphasise certain body parts. Coats are meant to be permanent, and one needs to be very skilled to make a coat that works, and can be taken off. They are to be tattooed, burnt, or cut in, but with lots of work, they can be made with less crippling methods.
A coat basically turns the wearer into an artifact; she is subject to Signs and makes a bit more noise in the Fifth Power, but the benefits justify these small comfort problems.
"It's a lot of work closing the coats on the children every morning, but I can't let them outside without Firecoats and not die of worry. I hear the Xom burn them in after birth."
— Vahir Daquinor, Sawan whisperer
Coats each do one thing, albeit very thoroughly. The most popular are Dry Coats, that prevent the wearer from losing water by breathing or sweating; Flying Coats, that make one able to "swim" in the air; and Firecoats, which enable wearers to go even through boiling lava.
A coat must be a continuous line around the wearer, and because of their violent making and unique inks, are unmistakable and can rarely be hidden.

"Using a Shadowcoat makes this crime especially treacherous, and therefore the purpetraitor shall be put to death by fall, to be executed in one week's time, unless proven guiltless."
— Pe-kalhaniar judgement


Artists' notes
"Mantel" translates to both cloak and coat. I decided to call it coat to not invoke the idea this might be a cape or any other sort of clothing, but coat, as in an animal's pelt. Sometimes I worry that I might lose perspective on the intended nature of Genius Loci and make it too grim, too dark and frightening. But, people do weird things to fit in, to get a bonus, to appeal to someone, and while some customs in my world are strange, I think none of them border on human sacrifice, crusades, or unvalued life as seen in other settings.

Friday, 22 January 2016

Art on deviantArt: Gubra and the Great forest caravan

Two new artworks are now published on deviantArt with new quotes: A concept of the gubra, and a caravan trekking through the mid-level of the Great Green forest. Both have their own articles in the blog as well, which the gubras share with their Lord Gahatenge, while the forest has more room to itself.

Thursday, 14 January 2016

Seafolk

"If you think the Star Sea is littered with treasure islands, you really have no idea what it looks like under the surface. Let me show you."
— Krriinana, seagirl
Seafolk live in the seas, of course, preferring saltwater, but they live in brackwater as well. They are humanoid, but with an long, sluglike tail instead of legs. Seafolk have a skin pattern of filled irregular dots, six webbed fingers, and large black eyes. They don't have to breathe air, are weak but agile, and have good senses.
"Some had been worried after the construction of the canals, how the seafolk would fit in. But the children, of course, used the basins and flooded steps to be jolly with the seafolk kids, and when they grew up, seafolk seemed quite normal."
— Wyrnan, Avnidaran
Seafolk live with the other species where they can, as normal members of society. While being limited to saltwater, architecture often accomodates for them with tiny canals or stacked basins, and some rich cities even built waterfilled tunnels and elevators for them, like the Greater Talash-Kehs capital, Mourinor.
Off the coasts, the seafolk harvest the treasures of the seas; they farm algae and clams and herd fish, they act as pilots for ships, and as midwifes for garren - who have certain ideas about their eggs - and of course they find pearls and corals. Famous products are the clam soap made from fat clams, and algae silk.


Artists' notes
Of course there are mermaids in my setting. They're just not the tradiotic vixens luring seafarers to their death, they're people. I most enjoy the idea of cities with tunnels and canals and fountains so seafolk can be about with everyone else. I wonder what their relationship with the fleeters may be, as those prefer freshwater and the seafolk lives in the oceans.