Thursday, 20 February 2014

Racial subtypes

"The dancers were hennaj who almost floated, and amo, who were coloured in such a way that, when they stood together, they could form different Wild Signs. And the main character was played by an almost black suu who overtowered them all, it was quite a sight."
— Zambosa, opera guest

Artists' notes
I decided late in development to create subtypes for races other than humans. At first I thought it would be too much, but then I found it too human-centristic to make small differences into subtypes for them, but not others. So, there are now more appearances for the major races. Don't forget that there are many changes in the colours of the colourful peoples dwarves, naj, and garren, while humans always have dark hair and brown eyes in various shades, and beja are always black haired with blue or black eyes. In a way, it was almost more fun to develop the subtypes later than alongside the races, because I had all the hard work done of creating them and fitting them into the world. Naturally, since neither shankeh nor elves have any different subtypes, they do not appear here.
I also worked out halfbloods. I think it will be arbitrary to some extent which of their parents' features they inherit, and there really are only three kinds of halfbloods since only dwarves, humans, and beja mix - elves' children are all elves themselves and don't cause me any work, and raganaj, shankeh, and garren don't interbreed.

Monday, 10 February 2014

The Singing Ryaq


The vast ocean at Gdera's west coast is regarded as the continent of water, the fourth "landmass". The myriad of islands are home to most peculiar tribes and cultures, and the less reachable shores harbour many secrets. Among the largest islands are Gat-Gat, the main island of the Gat archipelago; cold, northern Tuulmenhan; and Asfilass, off Gdera's coast.
The flying raganaj have an advantage here, and many seafolk live with the tribes. Beja, who much enjoy water, are happy here as well. There are, however, no more fleeters here than elsewhere; it seems that they prefer sweetwater.
"To the fifth grade, my line of masters has tried to map the Ryaq, and I have followed. We never managed it, and my apprentice chose a less hopeless task - mapping ley lines."
— Naniwat, mapper

Because some of the tiny islands are so remote - some barely more than a rock that happens to support a little vegetation and some tents - cultures are more separate in the Ryaq than elsewhere. Some peoples openly welcome strangers who bring news and wares, others attack without warning. Few maps exist of the Ryaq. Notable places include the Summerstar Islands that rose after a meteor hit, the Fleeterstep Islands towards the Gat archipelago, and the Burning Islands and Firehome off Sawa's coast, where allegedly many plasmats live.
"Sanskanar's eternal storm makes it damn near impossible to sail there. If you make it, though, and out again, you'll live like a prince."
— Fanana Balshirom, captain

Artists' notes
I only made the map to the Ryaq recently. There are more islands than I first expected, some very remote, but there's not quite so much space as in the Pacific. Still, islands are always hard to get to, so there will be space for stories about lost treasure, hidden kingdoms and whatnot. And pirates, too. Harr!

Thursday, 23 January 2014

The Red forest

The Red forest is considered the most dangerous of all of Gdera's woods. The Red is poisonous; its plants, animals, even the soil can be lethal. The traveller can be killed by eating, sniffing, or touching the fleshy plants, by being pricked or cut, sleeping under or leaning against them, being eaten or overgrown, and countless other ways. Many animals are venomous as well. Since the dosage makes the poison, the Red forest offers a plethora of medicinal substances that are used all over the world. Among the most known plants are the widely planted meereh tree ("Miere", bright red, tasty fruits on a poisonous tree), and the infamous woundberry.
"Grandmother died of a ral leaf's prick, father from fassalia pollen, my husband of hegitio bark, my eldest child from kabi thorns. For all my knowledge, the poisons are as devious and elusive as master assassins."
— Gewron, apothecary
Its few inhabitants are nomadic, and the Red forest is avoided by travellers when they can. Clothing is more protective than pretty and mostly leather. The natives are always wary and overly careful, often grumpy because of their hard lives, but appreciative of the Red's lethal beauty. Because of high children's mortality rates, mothers are often sent outside the forest.
"We never know whether to encourage or forbid research in the Red forest. Cures for the foulest diseases have been found, but the question always is, will the forest kill the mage before she pries some secret from its poisonous grip?"
— Bouve, mage
Artists' notes
The most alien forest even before the White, the Red offers storytelling opportunities somewhere between hot wire games and tribes with poison arrows. Fantasy classically features lots of strange forests, and this one is hell become wood, with much inspiration from the Sierra Madre. I imagine Red forest scenes as brightly lit, but claustrophobic, like post-apocalyptic movies.

Saturday, 18 January 2014

Elementarians: Dryads

Dryads are the elementarians of the west, the element of life. Several meters tall, with overly long arms, numerous fingers, and roots for legs below the knee; dryads are perceived as female. Their skin is bark, they have twigs for hair, their mouthless face shows bright eyes and a grim expression. A dryad fiercely defends her hometree, but can live without it. Unlike other elementarians, dryads hardly ever speak and are considered the most powerful of them.
"It is not by accident that we call a devastating event or a tool of destruction "a dryad's word". The last time a dryad spoke, all of Gdera heard it. We should be thankful that the ominous treeladies rarely utter anything."
— Mbagu Greeneyes, western wizard
While dryads are not evil, they are the least predictable elementarians and busily pursue their unfathomable plans. They appear in destroyed forests to restore them, or even destroy artificial structures themselves. A traveling dryad is reason to abandon settlements. A resident dryad, however, guarantees rich harvest, intact woods, and good health.
"The sitting dryads in Clom Vah's great voice hall have legs. Since they usually don't, one cannot tell if he statues really are dryads - many mages tried to find out. Without success."
— Rachneei Injira, gderan citizen
Artists' notes
Dryads are wonderful mythological creatures. I wanted to keep them close to the easily angered Greek originals. However, there's only one dryad per wood, not per tree. They're the reason words are so powerful in Genius Loci - I had drawn a mouthless dryad and wondered if they could speak at all, and what that would be like.

Monday, 30 December 2013

Genius Loci in Worldscapes Magazine

"I'll never understand how speakers can be so insanely curious. And laborious. An essay about Kmalian teapots? Gimme a break."
— Fesa, market trader 


Artist's notes
I attend a group on deviantArt focused on worldbuilding which has just resulted in issue #1 of the Worldscapes Magazine. I wrote this three-page article about Genius Loci, an introduction and the current theme binding the worlds together for this issue; you can read the full article in the mag: Worldscapes Issue #1

Thursday, 26 December 2013

The Blue forest

The Blue forest grows tall but fragile plants, wispy and thin, held up by infinitely fine leaves, gaseous bladders, or grass-like built. Most of the fauna flies or floats; even if the sunbathed ground is covered with nutritious plants, most animals stay in the air. The blue forest grows on sandy grounds, on steep cliffs and rocks, and is easy to travel since even tree-sized plants are light enough to be pushed aside. Most spectacular: the air is lighter, they say, and indeed flying is far easier here than anywhere else, and floating down cliffs is possible with simplest devices. It's quieter here than usually in forests, because most animals do not speak in a way audible to people.
"Sometimes the forest is called the blue hole - it seems people going in don't come out again. Once you've felt its calm, you'll understand why leaving the Blue Forest isn't tempting at all."
— Shiteng, blue forest guide
The inhabitants are quiet and meditative. Flying is a popular sport, and clothes reflect this; voluminous sleeves, short capes and baggy coveralls, especially in childrens' clothing, are used to travel quickly. The Blue forest's wealth comes from medicinal exports and building materials famous for their lightness, notably the wood for dustships. Like in the Yellow wood, people are interested in aesthetics, but keep things simple.
"Me love the Blue. Sand float, plants float, me float - I am part o' everythin'. Me feels very important there. Me likes."
— Mimiparo, bug fairy

Artists' notes
As so often, much of my inspiration comes from films. One of the most important here is the chase scene from Crouching Tiger, hidden Dragon in the bamboo forest, which has all the mood I want in the Blue forest. It has a very "asian" flair to it, with dreamy, quiet landscapes, serene dwellers, and calm movements. Must be quite a shock to be jumped on by a predator here.

Thursday, 12 December 2013

Genius Loci Calendar 2014

Artist's notes
There is a wonderful, large calendar with all my favourite Genius Loci landscapes available via my deviantArt account:


http://www.deviantart.com/print/34766434/

Some of my favourite pictures, sadly, had a format that wouldn't fit and had to be left out, but the calendar includes a previously unpublished painting.
As for other publications, look out for the first actual texts in novel-fashion - albeit very short - to be published soon (probably on dA as well).