Friday, 1 August 2014

What's not in the setting

Genius Loci is a subjective setting where I let my imagination run free. I do not want it to be "mainstream"; it is not planned to be liked by as big an audience as possible; therefore, I take a lot of freedom with many ideas, and like to change things away from the usual, the expected, and have added or changed common fantasy elements.
What does that mean? For you to better understand Genius Loci, here's what I deliberately decided.

  • No race-specific cultures - practically all cultures are mixtures of several races, who all live together instead of separating themselves; e.g., no "elven lands".
  • No dominant humans - some settings have too many humans for my taste. In Genius Loci, they are only one of many species.
  • No overpowered elves - although I thought of Norse elves when I invented them, they are another race in the setting. Elves are no more intelligent, magical, or beautiful than others.
  • No silly dwarves - too often fantasy settings reduce them to drunken miners. Dwarves on Kitas are as dignified as anyone else.

It was fairly important to me that non-human species aren't too exotic and as detailed as humans would be anywhere, not reduced to their racial traits.

  • No prophecy - the art of fortune-telling (and horoscopes, birth-signs and so on) is unknown to kitaians. I hate the idea of foresight and have thrown it completely out.
  • No inborn magical aptitude - speakers can focus energies from birth; but it can be learned, and there are no all-magical races.
  • No black magic - or, more specifically, neither necromancy nor demons. Also, no lurking evil force that seeks to corrupt the good (no Mordor, no Dark Side).
  • No dragons - really, there are none.

As with so many descriptions, I am tempted to be thorough and explain why a land would be called elvish anyway, why mages have no staffs, and why all intelligent races are called humans. But that will have to wait until it comes up individually, there's simply not enough room.

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