"The outlanders squeaked at the sight of the burrmos, and called us wild when they saw how we got rid of them. I wonder what they would call the darkdwellers down below, who we call wild."Life resembles that on islands. Anything the Great forest's inhabitants need is on their own tree, and one tree can house several tribes or settlements, and many animal herds; navigating unfamiliar heights is difficult. Travel is all but impossible on the ground - if it can be found in the first place - and is instead done on high roads, built on stalks, or with climbing mounts. The peoples are hardy, used to unchangeable surroundings, and look down on soft outsiders; due to animal dangers, even city dwellers can handle weapons. Clothes are thin but strong and decorated with prestigious jewelry.
— Erj Ilisess, Great forest hunter
"From the topmost branches, you can see the dryad tree standing out red-leafed against the green forest. Many tried, but no-one ever found it. Or maybe they have and the dryad spoke to them - but that can't be, they returned safely, after all."Artists' notes
— To-pile-mok, gderan merchant
I've done more illustrations showing the Great forest than the others - this is the secondmost widespread forest next to the Lower Green. I look forward to inventing gigantic animals; riding insects, snakes the size of trains and so forth (even if there seems to be some kind of contest going on in fantasy media who dares use the biggest trees). And some of the most civilized parts of Gdera are here, like Clom Vah or Gderet.