And travelling such a weird place is tricky: all who leave the Area are left with an urge. The compulsion is never the same, rarely dangerous, but often inconvenient, and irresistible.
"After we had reached the gathering, we had barely explained ourselves when we collectively broke away and drew several perfect circles on the mountainside. It became weirder still when the resident stone giant came by, nodded, and hurried off."
— Ashgarnor, emmissary
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbg0bAKqU1cfkGOum6h9p0nKzGavfrmoq3Gl43w361YzxdgHTJV5bL_YrTf6BrSMuch9pKQB0UEKf5EBMJWV557j1TcNnLJqk_iWx5hChfqXAda64GSEw7ixZ06Rm7ZOsh83rAnkuDckU/s1600/8+JSL_Genius_Loci_Gegend_Pyramiden.jpg)
Some places have a counterpart in the Area and serve as landmarks; most do not appear in the Area, while yet others are indigenous.
"I bought red floatdust for an insane price after leaving the Area. I thought I was ruined; the next day, one of Glazier's aides happily bought the whole stash. Shortly thereafter, glass armour was introduced, of which I was sent several pieces. I wonder..."Artists' notes
— Atchilemarek of the Roaring Tam, Brighthold merchant
The Area is not just there for decoration, it has its uses, ranging from strange to creepy. It's quite something if a place has a mirror image in the Area - many things are represented, but not exactly as they're in the Here. Since teleportation is so damn difficult, many who had to be somewhere yesterday use these routes.