Thursday, 14 November 2013

The White forest

"Night scares us outside the White. Black shadows and lightless skies are unknown to us. We much prefer the White Night - one can see into one's mind much easier."
— Uomiqa, villager

The pale fungi plantlife names the White forest. It grows in tropical regions; tree-sized fungi shadow the ground, bundles of mushroom stems take the bushes' place, but there are some regular plants as well. Many people consider the White forest boring - the inhabitants agree, and love it. There are no dangerous animals or plants, few natural dangers, and the soft, squishy flora prevents most accidents. Finding food in the largely indigestible plantlife is tricky, however. Life in the white forest is slow and soft, and comes to bloom after dusk; the many-coloured glow of plants and animals hold night at bay.

"The rumours about the White night seem true - the inhabitants can apparently read thoughts. Whether this has the same source as the Gderan shimmer or another is unclear. As is the shimmer's source."
— Mage Ralvirr Jix, in a lecture

The people of the White forest are both playful and deep-thinking. They greet change but do not seek it, as they say. Clothing is wide and practical in pale colours, feet bare. Settlements are easy to transport and light-weight and put on the forest's middle floor. They are mostly left alone by the world, and most denizens are human living their vegetarian diet.

Artists' notes
My biggest influence for the mushroom forest was "Nausicaa of the Valey of the Winds", particularly since the film showed many types of fungi instead of the classic champignon shape; I was equally impressed by the fantastic vistas of Avatar. Shroom forests are somehow associated with playful surrealism and Alice in Wonderland fantasy stories, but the White forest is fairly normal (though trickier to paint, since I can't hide everything in foliage).

Wednesday, 6 November 2013

Bug fairies

"If I ever find one of you in the pantry again I'll whisper a spell to the door, clear? Have you at least taken care of the pests under the windowsill, or were you too full with berrycake?"
— Mrinbira, farmer
Bug fairies are stick-thin creatures fourty centimeters high, with deep purple, hard skin, four membrane wings, and spikes on their limbs. Genders cannot be told apart, and nobody knows how they reproduce.
Bug fairies are called after their favourite prey, and are welcome in settlements where they hunt down pests. Unfortunately, bug fairies are dim-witted, cheeky, and wild-mannered. They are popular babysitters, though - bug fairies love children and look out for them with great care. They appear in flocks and are independent, but are very fond of homes and equipment made for them by bigger people. Bug fairies are hardly taken serious, but have an understanding of speechcraft that's not to be trifled with (and are utterly oblivious to academic education).
"My great people made us a house of whitewood that rides on the iunas when we travel to the summer pastries. We're very proud and grateful, and we will die before harm comes to their children."
— Vanvan-ira, Ashstone tribe fairy
Artist's notes
Every decent fantasy setting needs some koboldy creatures to get on your nerves, but still be useful. I imagine bug fairies zooming about, shouting and playing, tugging and poking, using the dinner table for a playground... there are many comical small folk in movies and other fantasy worlds that were inspiring for bug fairies, and many characters from the Mumins book series by Torve Janssen.
I'm not sure yet if either of the two fairykind will have magical properties, but I tend towards no. It's just too cruel to be ground to dust for potions, and I dislike magically overpowerful flippy crazies.



Tuesday, 8 October 2013

Elementarians

Elementarians are four kinds of supernatural beings closely associated with their respective elemental principles. These are the dryads of the west, element of life; the stone giants of the east, element of earth and air; the plasmats of the south, element of fire; and the fleeters of the north, element of water. While they personify their forces, they are not slaves to it, and if the core principle of fire is new beginnings, a plasmat can still be stubborn and set in tradition.
"My mother's storage was inhabited by a gold fairy. Once I saw him put up paper cutouts of elementarians, and act as if they met and discussed. I wonder to this day if he played or relived a memory."
— Ji-Bo Yi'Amako, trader
All elementarians are tall and require huge living spaces. They are not races, but groups of individuals - their societies, are largely unknown, if they even exist. They do get along with each other and don't struggle when they meet; just like the four elements are but parts of creation that cannot stand alone, but are strongest together.
"Sabriena of the Ground was the most attuned to elementarians in magic history. She documented meetings with all of them, and it was her who found out about stone giants' names."
— Gaurakamat Inkstrider, mage
Artists' notes
I felt an additional explanation of the elementarians was in order since every fantasy setting handles its elemental forces differently. The four elementarians are as mentioned not slaves to their principles, after all, they aren't element-als, but element-arians. Big difference. I don't even know if there any elementals yet or how they would be, but probably dumber.

Thursday, 19 September 2013

Nightreaders

"Many people make a little fun of us, as if we're funny old grandparents with spleens. We find that easy to overlook - we hand them a telescope, point them to a new star, and quietly smile about their wonder."
— Wilegund, nightreader
Astronomy, or the science of the stars, is a known but little practiced subject among scientists on Kitas, since most of their tables and charts are interesting but useless to the average person. Still, sailors regard them as lucky charms and like getting the newest updates for their navigation. New stars are born all the time in the two nebulae, and the two moons as well as the Eye and its moons - the planet following behind Kitas in its run around the sun - present many scientific questions.
"If only my daughter had not decided to become a nightreader. Useless enough to have two mapmakers in the family, and I never understand what the three talk about when they visit."
— Pien, farmer

When they aren't roaming the lands to find any and all stars, their guild is busy talking rulers into financing and building bigger telescopes. The latest and biggest success of that is the enormous telescope of the Bargassa engineering school. Nightreaders and mapmakers share an interest in the navigational value of new discoveries, and are often found in debate along travelling routes' inns.

Artist's notes
Since I threw out prophecy and religion, the usual fantasy meme of reading the future in the stars doesn't work for Kitas (and with that, star signs, horoscopes, and the likes). In my opinion, navigation fully justifies interest in the stars, and so nightreaders are cause for expensive prestige projects, and otherwise, as the quote shows, regarded as maybe not useful, but nice to have.

Friday, 6 September 2013

Speakers: Mages and Wizards

There are two schools of spellcasters: Mages and Wizards, together called speakers.
Mages follow the teachings of Ghabnah, who postulated that in order to understand the world, one must first understand every aspect of it. Mages cast formulaic spells that produce reliable effects depending on skill.
Wizards believe in the wisdom of Turachgekhan, who claimed that only by understanding how everything is connected, can the universe be understood. Wizard spells are powerful, but cannot be repeated the same way.

"Calling us undisciplined - ridiculous. Only a fool will fail to recognize the effort to juggle all the world in one's mind."
— Numi Ashkarot Bel, wizard

Both are equally regarded by society, have equal numbers, and show equal power. They are often at each others throats for absurd reasons; speaker wars are usually short, but devastating.
Because of their philosophies, wizards tend to occupations supporting widespread knowledge, and prefer social sciences; while mages like to quantify, and do so in natural sciences. This is supported by mages having a natural knack for all measurements, and wizards' gut feelings being always right.

"Laughing about tables and equations suits the wizards well. How will you recognize two things are related if you didn't understand either in the first place?"
— Absil Blackmane, maga

Despite their disrespect for one another, the two factions let candidates choose freely. Mages provide schools and exams proving the young mage's cunning. Wizards travel and keep their ranks loose, and often devote themselves to one or two of the Four elements and their principles.

Artist's notes
The speakers are sometimes difficult to balance, but I love the idea of scientism vs. intuition, and I am undecided which I like better. Most fantasy settings I know feature more groups, like witches, druids, several mage's guilds etc. Because there only two parties in Genius Loci, their members will be more versatile and individual.

Wednesday, 14 August 2013

The Four in the Desert



Artist's notes
Finally, the Four in a painting. Since they are chosen anew every four centuries, I find it hard to picture them because I am defining them so much with it. Still, they needed an illustration - and here they are, fighting off an entire horde. Which means these particular Four are probably early in their cycle, as I imagine they're not normally bothered by foes in this number. On the other hand, every opponent needs to be dealt with.

Friday, 26 July 2013

The Yellow forest

"The apothecary gestured towards a shelf holding countless bottles, some labeled "solvent" or "for lung tightness", but most as perfumes; "perfume, relaxing", "perfume, agitating", "perfume/sleep agent" and so forth, all made up exquisitely in coloured flasks with beautiful labels."
— Tel-regach Khul, "A bottle of assassination", chapter 3
With its myriads of scented blossoms all year long, the Yellow forest is considered the most beautiful forest of Gdera. The export of scents has made the lands prosperous, with much time for art and education. Smells can present a danger on journeys; some are narcotising, others poisonous, bad for breathing, seeing, or thinking. The entire forest seems like a garden, even plantations look like parks. The animals partake in the olfactory symphony. The Yellow forest grows in the temperate and subtropical regions; some plants grow blossoms instead of leaves, most bloom several times a year.
"I have to hurry to finish my dress for the lights festival. I only got the one for the two moons day done in time, and there are still those for the day of four seasons, west holiday, and the Parashinan nights to sew. I wish I'd earn better so I could have some really fancy dresses."
— Moruk, yellow forest boatsman

The Yellow forest inhabitants are vivacious and open-minded and care much for aesthetics. Their clothing is rich, varied, and playful, and include breathing masks against dangerous smells. Poetry is an admired art, and Nuralks poems are widely known and cited. Buildings are open to the wind and its scents, and life happens mostly outdoors.

Artists' notes
The Yellow forest always looks like autumn, which I love like all painters. I look forward to painting the pronounced aesthetics of the people and landscape. The Yellow forest is perhaps the place in Genius Loci where my style definition of "elven orientalism" comes out the most. Stories taking place here will be more about politics and such than natural disasters, and odd effects on people caused by weather.